Talk:Leak

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Revision as of 14:07, 4 April 2014 by Nicksaysmeep (talk | contribs) (Direct Lighting)
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Entity origin outside the map

The entity origin outside the map leak is probably THE biggest pain I've ever run into with leaks.

One thing that would greatly help with leaks is if the build tools and their errors were better integrated with Hammer. If allowed, Hammer ought to not run vis and rad in the event of a leak, and instead stop the build, load the point file and immediately center the map on the entity that triggered the leak. At a minimum, allowing one to go to the start of a leak trace automatically would be fantastic - far better than relying on flying around in 3d space to find it or trying to find the coordinates via the build log.

rant off :^)

--Holtt

Leak

Can we move this page to Leak? It would make a nice addition to Category:Glossary. The page Leak cannot be categorized as long as it's a redirect, on the other hand Leaks Explained wouldn't be a good glossary word. Jupix 05:57, 2 May 2006 (PDT)

I vote yes. --Vaarscha 06:07, 2 May 2006 (PDT)
Done. --JeffLane 09:33, 2 May 2006 (PDT)

Non leak bsp errors

Bsp produces errors other than leaks. Where should they go? The vbsp article is just usage info, so doesn't look like a good place. --22g TargetPractice 10:23, 11 Aug 2006 (PDT)

Compile Errors or Category:Level Design FAQ are two articles that might be what you're looking for. --Giles 10:43, 11 Aug 2006 (PDT)

Leak caused by camera

I don't know if this is a know bug but my camera ended up out of my skybox and that caused the leak because as soon as it was in the skybox my leek was fixed. Not sure if it should to be added to the page anyone else have that problem before.

That could just be an effect of radius culling. The camera is not at all involved in compiling. --Wrathofmobius 14:37, 30 July 2012 (PDT)

Direct Lighting

I noticed that if you do not place any light entities, you can still compile and run your map with leaks, but if you look into them, it just ends up like this. That is not my image, but it is the same concept. Tested with Team Fortress 2. --Nicksaysmeep 21:07, 4 April 2014 (UTC)