Difference between revisions of "Talk:L4D Level Design/Finale Events Part 3"

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Where do I decide what music starts to play when the credits roll? At the moment, no music can be heard. --[[User:StephenB|StephenB]] 07:13, 4 December 2011 (PST)
 
Where do I decide what music starts to play when the credits roll? At the moment, no music can be heard. --[[User:StephenB|StephenB]] 07:13, 4 December 2011 (PST)
:There are multiple points where you can cause the music to not work. In L4D2... is there a proper music post-fix? Does the ending music work even with a default one that came with the game? If a default post-fix doesn't give you music at the end of roll credits then it means that you should check your sequence of outputs to either the director or the trigger_finale. Also, if those don't work, see if the escape vehicle is properly unlocked and triggered by player bots via nav and entity scripting. You should be able to test all of these in a tiny test map and transplant any successful changes to your actual finale map. --[[User:ThaiGrocer|ThaiGrocer]] 09:16, 4 December 2011 (PST)
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:There are multiple points where you can cause the music to not work. In L4D2... is there a proper music post-fix? Does the ending music work even with a default one that came with the game? If a default post-fix doesn't give you music at the end of roll credits then it means that you should check your sequence of outputs to either the director or the trigger_finale. Also, if those don't work, see if the escape vehicle is properly unlocked and triggered by player bots via nav and entity scripting. You should be able to test all of these in a tiny test map and transplant any successful changes to your actual finale map. Oh, and looking at an official finale can speed up the process of figuring it out. --[[User:ThaiGrocer|ThaiGrocer]] 09:16, 4 December 2011 (PST)

Revision as of 17:17, 4 December 2011

Where do I decide what music starts to play when the credits roll? At the moment, no music can be heard. --StephenB 07:13, 4 December 2011 (PST)

There are multiple points where you can cause the music to not work. In L4D2... is there a proper music post-fix? Does the ending music work even with a default one that came with the game? If a default post-fix doesn't give you music at the end of roll credits then it means that you should check your sequence of outputs to either the director or the trigger_finale. Also, if those don't work, see if the escape vehicle is properly unlocked and triggered by player bots via nav and entity scripting. You should be able to test all of these in a tiny test map and transplant any successful changes to your actual finale map. Oh, and looking at an official finale can speed up the process of figuring it out. --ThaiGrocer 09:16, 4 December 2011 (PST)