Difference between revisions of "Talk:L4D2 Level Design/VMF Instances"

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(All hammer compatability)
 
(func_instance does *not* work in Episode 1 - not in-game.)
 
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Am i right in thinking that this is now on all Hammer Editors becuase it's on my standard source one... Also, what are manifests? [[User:MLSTRM|MLSTRM]] 09:29, 3 May 2010 (UTC)
 
Am i right in thinking that this is now on all Hammer Editors becuase it's on my standard source one... Also, what are manifests? [[User:MLSTRM|MLSTRM]] 09:29, 3 May 2010 (UTC)
 +
:While the entity [[func_instance]] and [[func_instance_parms]] looks like they work in Hammer (allowing you to "import" one map into another), the game (in my case being [[Half-Life 2: Episode 1]]) does not recognize this entity, giving the console message:
 +
:<code>Attempted to create unknown entity type func_instance!</code>
 +
:<code>Can't init func_instance</code>
 +
:This is very sad, because while we non-L4D2 editors still have [[prefab|prefabs]] and [[visgroup|visgroups]], instances ''would'' be useful on ''all'' Source platforms, in case you for example want to edit multiple windows at once, even across maps.
 +
:In any case, I hope that Valve will either introduce this to all Source games, or remove any non-working entities from our entity lists.
 +
:--[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 20:01, 12 February 2011 (UTC)

Latest revision as of 20:01, 12 February 2011

Am i right in thinking that this is now on all Hammer Editors becuase it's on my standard source one... Also, what are manifests? MLSTRM 09:29, 3 May 2010 (UTC)

While the entity func_instance and func_instance_parms looks like they work in Hammer (allowing you to "import" one map into another), the game (in my case being Half-Life 2: Episode 1) does not recognize this entity, giving the console message:
Attempted to create unknown entity type func_instance!
Can't init func_instance
This is very sad, because while we non-L4D2 editors still have prefabs and visgroups, instances would be useful on all Source platforms, in case you for example want to edit multiple windows at once, even across maps.
In any case, I hope that Valve will either introduce this to all Source games, or remove any non-working entities from our entity lists.
--MossyBucket (formerly Andreasen) 20:01, 12 February 2011 (UTC)