Talk:Info map parameters

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Revision as of 02:37, 28 July 2021 by Orinuse (talk | contribs) (Something more to edit?: addendum)
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How it Works?

Does anyone really understand how this entity functions? I have 10 different spawn locations for pipes and/or molotovs yet, when I run the map with a density of 0.5 I get ONLY TWO locations spawning items and they spawn 4 items, every time. If I turn the density up to 3, then I get two to four locations spawning 10 or more items. I do know that pills and the pill density controls med kits also, they're just more uncommon (so much so that in all of my tests I saw the first random med kit this morning -- I have 4 pill placements).--Draco18s 15:15, 24 June 2009 (UTC)

Something more to edit?

[1] I see something different. info_map_parameters in my tests will seem to count both the generic spawns and the specific spawns, but only control the spawning of the specific spawns. I've only looked at this with pistols. --Loudslappingsounds (talk) 11:34, 27 July 2021 (PDT)

What I heard is unless your specific weapon is a T0 (Pistols, Magnum, Melees) or T3 (Chainsaw, Grenade Launchers, M60s), they will not obeyinfo_map_parametersdensities, so some of the weapons need to be set to spawn automatically. (Unless they're onCHECKPOINTand not a holdable prop like gascans, or on theFINALEattribute and is a healing item. Think they spawn automatically?)
Go ahead and verify what I said on your end if necessary. -- Orin (talk) 02:36, 28 July 2021 (PDT)