Difference between revisions of "Talk:Impulse"

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(impulse 99)
 
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202 is listed twice—'''[[User:Ts2do|ts2do]]''' 21:07, 8 Mar 2006 (PST)
 
202 is listed twice—'''[[User:Ts2do|ts2do]]''' 21:07, 8 Mar 2006 (PST)
 
:Yes, and with different effects. I found it very strange too. The one who checked the code might have made a typo in the impulse number, but it might also be listed for both things in the code, because none of these effects work, so the programmers mistake might not have been apparent. It should be verified. --[[User:Andreasen|Andreasen]] 02:20, 9 Mar 2006 (PST)
 
:Yes, and with different effects. I found it very strange too. The one who checked the code might have made a typo in the impulse number, but it might also be listed for both things in the code, because none of these effects work, so the programmers mistake might not have been apparent. It should be verified. --[[User:Andreasen|Andreasen]] 02:20, 9 Mar 2006 (PST)
  
 
impulse 82 has to load the seagull models becuase the buggy code calls them. There's a clause in the code, that if you're on the coast maps, if you walk away from the buggy for around 2 minutes, can't see it, and then come back and look at it, there will be a bunch of gulls on it. --[[User:Spektre1|Spektre1]] 19:07, 27 May 2006 (PDT)
 
impulse 82 has to load the seagull models becuase the buggy code calls them. There's a clause in the code, that if you're on the coast maps, if you walk away from the buggy for around 2 minutes, can't see it, and then come back and look at it, there will be a bunch of gulls on it. --[[User:Spektre1|Spektre1]] 19:07, 27 May 2006 (PDT)
 +
:I have found that impulse 99 in Half-life brings up the Half-life. Serria. Valve. Sprite on the HUD. --[[User:JeffMOD|JeffMOD]] 10:34, 12 Oct 2008 (PDT)

Latest revision as of 17:34, 12 October 2008

202 is listed twice—ts2do 21:07, 8 Mar 2006 (PST)

Yes, and with different effects. I found it very strange too. The one who checked the code might have made a typo in the impulse number, but it might also be listed for both things in the code, because none of these effects work, so the programmers mistake might not have been apparent. It should be verified. --Andreasen 02:20, 9 Mar 2006 (PST)

impulse 82 has to load the seagull models becuase the buggy code calls them. There's a clause in the code, that if you're on the coast maps, if you walk away from the buggy for around 2 minutes, can't see it, and then come back and look at it, there will be a bunch of gulls on it. --Spektre1 19:07, 27 May 2006 (PDT)

I have found that impulse 99 in Half-life brings up the Half-life. Serria. Valve. Sprite on the HUD. --JeffMOD 10:34, 12 Oct 2008 (PDT)