Difference between revisions of "Talk:Implementing libcurl"

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Thank you Tom :) -[[User:DaFox|DaFox]] 21:57, 6 September 2010 (UTC)
 
Thank you Tom :) -[[User:DaFox|DaFox]] 21:57, 6 September 2010 (UTC)
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I think using the easy version of libcurl is not ideal as it will block game execution till the request is completed. I'm working on an interface to libcurl multi (asynchronous version) for our mod that will encapsulate the heavy lifting and make it as easy as requesting data from the web and then getting a callback in your other class that gets called when its recieved; will try to get code posted up in here when I'm done. --[[User:GeorgiaPeanuts|GeorgiaPeanuts]] 20:49, 25 December 2011 (PST)

Latest revision as of 04:49, 26 December 2011

Thank you Tom :) -DaFox 21:57, 6 September 2010 (UTC)


I think using the easy version of libcurl is not ideal as it will block game execution till the request is completed. I'm working on an interface to libcurl multi (asynchronous version) for our mod that will encapsulate the heavy lifting and make it as easy as requesting data from the web and then getting a callback in your other class that gets called when its recieved; will try to get code posted up in here when I'm done. --GeorgiaPeanuts 20:49, 25 December 2011 (PST)