Talk:Implementing FMOD

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Revision as of 23:25, 10 March 2012 by Disabled logic (talk | contribs)

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Thanks £cho, I've often wondered about implementing FMOD. On the server issue, it should be possible to extract either a full or relative path to the game folder from the command-line with CommandLine()->CheckParm("-game", ppszValue), in tier0\ICommandLine.h. --TomEdwards 17:25, 22 November 2009 (UTC)

Not a problem, and your server idea is interesting, but it looks like that function only checks for the existence of a parameter. Care to explain how one would get a path of any kind out of using it? --£cho 20:24, 22 November 2009 (UTC)
A pointer to the value is assigned to ppszValue. --TomEdwards 13:35, 23 November 2009 (UTC)

I was getting "unresolved external symbol" errors on compiling so I added a solution to this in the setup section. --X6herbius 16:12, 8 January 2010 (UTC)

Sounds good, thanks. --£cho 06:51, 28 January 2010 (UTC)

Linux ?

What would be needed for Linux Dedicated ? --ItsThatMatt ... either the Linux 32bit or Linux 64bit versions under FMOD Ex Programmers API. The process is the same, but the binaries you throw into your mod's /bin folder will be different, of course. --£cho 16:52, 27 February 2010 (UTC)

Unresolved External Symbol

This is what i get after i compile

Error 8 error LNK2019: unresolved external symbol _FMOD_System_Create@4 referenced in function "enum FMOD_RESULT __cdecl FMOD::System_Create(class FMOD::System * *)" (?System_Create@FMOD@@YA?AW4FMOD_RESULT@@PAPAVSystem@1@@Z) C:\zo maps\trunk\src\game\client\fmod_manager.obj Client HL2MP

EDIT: I fixed it but now im getting loads of errors like

Error 10 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int C:\zo maps\trunk\src\game\client\fmod_manager.cpp 10 1 Client HL2MP


Error 13 error C2065: 'pSystem' : undeclared identifier C:\zo maps\trunk\src\game\client\fmod_manager.cpp 49 1 Client HL2MP