Difference between revisions of "Talk:Half-Life 2: Episode Two Particle Effect List"

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(New particle system information)
(What exactly is this representative of?)
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Why do some of the effects have question marks, are they unknown if they exist? I have confirmed Aurora 02b works. Making a map/room with all the particle effects, and may post tut as soon as I figure out the Control Points.
 
Why do some of the effects have question marks, are they unknown if they exist? I have confirmed Aurora 02b works. Making a map/room with all the particle effects, and may post tut as soon as I figure out the Control Points.
 
--[[User:LordNed|LordNed]] 12:19, 18 Nov 2007 (PST)
 
--[[User:LordNed|LordNed]] 12:19, 18 Nov 2007 (PST)
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== What exactly is this representative of? ==
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How was this list created and what exactly does it represent?  I'm looking through the .pcf files in episode two content.gcf/ep2/particles/ right now and they definitely don't match up.  For example, there is a waterfall.pcf but this list has Waterfall_Spray_01, Waterfall_Cascade_01, and Waterfall_Impact_01.  I'm just curious what's going on here, and what this means for implementation purposes. --[[User:Mrhappy|Mrhappy]] 20:50, 9 Dec 2007 (PST)

Revision as of 04:50, 10 December 2007

New particle system information

So are we/have we gotten new information on the Episode 2 particle system they talk in the commentary so much about? They even said that people might be able to make it for individual levels and such, so I'd like to see them write up a short tutorial. I could very well have missed something, though. --Katana314 09:44, 17 Oct 2007 (PDT)

Be patient.. Since I Source SDK hasn't recieved an update yet (obviously, since mine's still in Episode 1 format), I assume they're working on it. Meanwhile, read Valve Time for more information on the release of this tutorial. --Baliame 09:56, 17 Oct 2007 (PDT)

New update comes out Oct 30th.--Gear 14:29, 17 Oct 2007 (PDT)

In Valve Time. =)

Sorry if I seemed impatient; I was just curious if we would get to use it at some point. --Katana314 10:24, 4 Nov 2007 (PST)

We'll get a Source SDK Next week (Week of November 5th.) according to Mike Durand, of course things change, and it may be delayed. Hopefully they'll add an actual icon (They gave it one on the Steam Community Site, so that's what I'm using in my Quick Launch. --Frostbite 13:33, 4 Nov 2007 (PST)


Why do some of the effects have question marks, are they unknown if they exist? I have confirmed Aurora 02b works. Making a map/room with all the particle effects, and may post tut as soon as I figure out the Control Points. --LordNed 12:19, 18 Nov 2007 (PST)

What exactly is this representative of?

How was this list created and what exactly does it represent? I'm looking through the .pcf files in episode two content.gcf/ep2/particles/ right now and they definitely don't match up. For example, there is a waterfall.pcf but this list has Waterfall_Spray_01, Waterfall_Cascade_01, and Waterfall_Impact_01. I'm just curious what's going on here, and what this means for implementation purposes. --Mrhappy 20:50, 9 Dec 2007 (PST)