Talk:Half-Life 2: Blue Shift
I'm just going to put this in here for convienience. --JeffMOD 23:22, 3 August 2009 (UTC) Questions -How would I go about coding a weapon switch-system for a NPC? I already have a formula (if you can call it that), so I just need to know where to place it in the code, how to make the NPC actually SWITCH weapons, etc.
-In the original Half-Life 2, how did Valve make the hand animation play? I've decompiled the map, but I can't find anything that seems to trigger it.
- I'm fairly certain that that hand animation plays when you get the HEV suit, if you have no weapons at the same time. You'd have to code a game_player_hands entity or something to script it, or parent a prop_dynamic to the player and have the first frame of the animations far below the player. --JeffMOD 23:22, 3 August 2009 (UTC)