Difference between revisions of "Talk:HUD Elements"

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A member of my mod team has created a Round Timer for our mod and i am charged with organising the HUD. However it seems that something keeps resetting the round timer's settings, because no matter what i put in HudLayout.res it always resets the position and color of the panel to it's original form. Does ayone know whats causing this? I think its something to do with the round timer's Base Class. {{unsigned|Deemo24}}
 
A member of my mod team has created a Round Timer for our mod and i am charged with organising the HUD. However it seems that something keeps resetting the round timer's settings, because no matter what i put in HudLayout.res it always resets the position and color of the panel to it's original form. Does ayone know whats causing this? I think its something to do with the round timer's Base Class. {{unsigned|Deemo24}}
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== Example Code Location ==
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I can't find the code samples in those locations anymore, as they don't exist. I did find some at "./src/game/client/sdk", so would anyone mind if I changed it?--[[User:Robber9000|Robber9000]] 15:08, 30 September 2009 (UTC)

Revision as of 15:08, 30 September 2009

A member of my mod team has created a Round Timer for our mod and i am charged with organising the HUD. However it seems that something keeps resetting the round timer's settings, because no matter what i put in HudLayout.res it always resets the position and color of the panel to it's original form. Does ayone know whats causing this? I think its something to do with the round timer's Base Class. Unsigned comment added by Deemo24 (talkcontribs). Please use four tildes (~~~~) to sign your username.


Example Code Location

I can't find the code samples in those locations anymore, as they don't exist. I did find some at "./src/game/client/sdk", so would anyone mind if I changed it?--Robber9000 15:08, 30 September 2009 (UTC)