Talk:Glass & Windows

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The link to respawning glass doesn't work anymore. I've tried a few things and this works :) :

Brush Entity (Glass-texture) func_breakable (surf is also possible but it must kill itself when the new one spawns, other wise it will crash the game after some breaks) Name: Glass1 Entity Point_Template

Name:Respawner1 Template1:Glass1

Func_Breakable -> Output: OnBreak|Respawner|ForceSpawn| |Respawn Time|Repeat? (Yes/No)

Note: for each brush entity you must make a new point_template.

Thats all, but since i'm new to this wiki I don't know how to make "a high quality tutorial"

I post it because it's hard to find with google, and many people are asking for it.

--Z33W13R 12:58, 12 Feb 2008 (PST)

The SDK nuts site was closed, hence the links not working. I removed the links until (at least some of) those tutorials are ported here onto the wiki. The process of porting the tutorials is already underway, so it's just a matter of time until those tutorials are available again, right here on the wiki. In the meantime, the fine folks at http://www.type3studios.com are also hosting the tutorials, so you can access them on their site as well! --Etset 13:54, 12 Feb 2008 (PST)
You can leave me a note on Dead Links to sdknuts found here at VDC, I am porting ad hoc atm and in no particularly order: I will try to follow recent changes, but it's a busy page :) --Peter [AGHL] 14:58, 12 Feb 2008 (PST)