Talk:Gabe Newell's FAQ

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Revision as of 01:13, 10 September 2005 by Graham (talk | contribs)

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Boxers or Y fronts? (JK) I suppose a good question would be, what cool stuff like the wiki is going to be made available for MOD developers? Any insider information ;) ^Ben 15:53, 8 Sep 2005 (PDT)

Another question by me, I don't know if you are in charge of hiring and firing at valve, but what do you look for in a candidate? And a question that is related to that. What is your opinion of specialised 'game programming' courses? I was going to do a course in that general area but there is so much diversity in the curriculum that I don't think they are a good benchmark, what's your opinion? This is not a question specific to valve but what do you think the industry as a whole needs and wants(I personally love tools, so i'm doing software engineering)
Some questions on source, you mentioned image based rendering in the recent 1up video, do you have a link to the research paper valve 'used'. And I think another thing about source people are worried about is with the recent showing of UE3, will source 2.0 feature dynamic softshadowing and all that fun stuff? And will the tools get a major overhaul, because hammer is starting to show it's age in some of it's practices.
Hammer is getting an overhaul, they mentioned that at a convention or similar a while back. --TomEdwards 01:51, 9 Sep 2005 (PDT)
Weren't there meant to be some tools that hadn't been released yet? I seem to remember frequent references to a program called Scene Manager - which I think was meant to make choreography easier - back before the release of HL2, but haven't heard anything more of it since. --Graham 18:13, 9 Sep 2005 (PDT)

Miss name

I think "Graham Devine" is wrong. "Graeme Divine" is correct. - User:sakugetu UTC 2005/09/09 15:13