I think it would be better, if this article would be renamed to Game Cache File, because GCF is only the abbreviation. --King2500 09:16, 1 Jul 2005 (PDT)
- Game Cache File is only an assumption, and it's never referred to be that name outside GCFScape. --TomEdwards 09:25, 1 Jul 2005 (PDT)
"When a GCF is created or updated, the disk space required for it is reserved and content is subsequently downloaded to fill it. This process ensures there is no defragmentation"
I'm guessing the author meant that the purpose of reserving space is to try and prevent framentation, not the file being able to be defagmented. Can anyone confirm? --Rcat5 01:31, 12 Jul 2005 (PDT)
- No need to. ;-) --TomEdwards 03:02, 12 Jul 2005 (PDT)
I have a GCF file in my folder but i cant install the game into steam
- That would be because you don't own it. --TomEdwards 00:18, 17 Jul 2005 (PDT)
In this article it sounds like these are to store all game files to simplify distribution management and protect from user customization. Does this mean they are only accessed for updating (then extracted appropriatley over the regular directories) or are they used every time you use one of the games?
- How else is data loaded? --TomEdwards 00:36, 24 Jul 2005 (PDT)
Gazelle??? WTF?? From where is this information? --King2500 05:23, 9 Oct 2005 (PDT)
- Gazelle was the project name for the Steam network protocol and has nothing to do with the game cache files --Wunderboy 12:00, 9 Oct 2005 (PDT)
Oops. It's Grid Cache File, not Gazelle. Gazelle was the first codename, Grid was the second, Steam was the third. I should have checked my facts before posting. My memory ain't what it used to be. This info is from a dev. --Lunchtimemama 18:10, 9 Oct 2005 (PDT)