Talk:Func vehicleclip

From Valve Developer Community
Jump to: navigation, search

About texture to be used

I have used vehicle clip with nodraw, so i don't understand why you need to use player control clip, since tools textures usually have built-in features. Solokiller 11:48, 6 Dec 2008 (PST)

While most tools textures don't have built-in properties, (I think) we use them for clarity, so you know without selecting them that these objects are vehicle clip, or areaportal (or whatever). And you're right about this one, I opened one of Valve's maps from "Water Hazard", and they used toolstrigger. --Bit Mage 13:34, 5 July 2009 (UTC)

func_clip_vphysics

What is the point of the creation of the entity when we have func_clip_vphysics and Filters? --Mandrew (talk) 09:58, 26 October 2019 (UTC)

According to the arrangement of classes in bmodels.cpp, func_vehicleclip was most likely created and used before func_clip_vphysics was created. There's also the fact func_vehicleclip uses its own collision group (COLLISION_GROUP_VEHICLE_CLIP) and is much more lightweight and easier to place than a bunch of func_clip_vphysics entities with a filter. --Blixibon (talk) 17:50, 26 October 2019 (UTC)