Difference between revisions of "Talk:Func vehicleclip"

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(About texture to be used)
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While most tools textures don't have built-in properties, (I think) we use them for clarity, so you know without selecting them that these objects are vehicle clip, or areaportal (or whatever). And you're right about this one, I opened one of Valve's maps from "Water Hazard", and they used toolstrigger.
 
While most tools textures don't have built-in properties, (I think) we use them for clarity, so you know without selecting them that these objects are vehicle clip, or areaportal (or whatever). And you're right about this one, I opened one of Valve's maps from "Water Hazard", and they used toolstrigger.
 
--[[User:BitMage|Bit Mage]] 13:34, 5 July 2009 (UTC)
 
--[[User:BitMage|Bit Mage]] 13:34, 5 July 2009 (UTC)
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==func_clip_vphysics==
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What is the point of the creation of the entity when we have [[func_clip_vphysics]] and [[Filter Applications|Filters]]?

Revision as of 09:57, 26 October 2019

About texture to be used

I have used vehicle clip with nodraw, so i don't understand why you need to use player control clip, since tools textures usually have built-in features. Solokiller 11:48, 6 Dec 2008 (PST)

While most tools textures don't have built-in properties, (I think) we use them for clarity, so you know without selecting them that these objects are vehicle clip, or areaportal (or whatever). And you're right about this one, I opened one of Valve's maps from "Water Hazard", and they used toolstrigger. --Bit Mage 13:34, 5 July 2009 (UTC)

func_clip_vphysics

What is the point of the creation of the entity when we have func_clip_vphysics and Filters?