Difference between revisions of "Talk:Func precipitation"

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Avoid using cloudless skyboxes :D    --[[User:Deadity|Deadity]] 10:19, 28 May 2006 (PDT)
 
Avoid using cloudless skyboxes :D    --[[User:Deadity|Deadity]] 10:19, 28 May 2006 (PDT)
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I'm going to guess here, but if you're sending multiple I/Os at the same time, they're likely interfering. This is the cause of a lot of my "random sometimes works" issues. Space out your fires with a .1 second gap, so they have time to resolve. --[[User:Spektre1|Spektre1]] 15:49, 28 May 2006 (PDT)

Revision as of 22:49, 28 May 2006

Is there some hidden mojo to using this entity properly? Some days my rain shows up, some days it doesn't, and as far as I'm aware, it isn't as a consequence of changes I've made (either to the func_precip entities, or to the many rain related console commands). I'm using it in HL2SP as well, so it's not like it's one of those shady CVar-changing "anti-cheat" server mods messing with it either.

Are there any skilled meteorologists reading who might provide some pointers as to where I am going wrong? Thanks. --Giles 10:00, 28 May 2006 (PDT)

Avoid using cloudless skyboxes :D --Deadity 10:19, 28 May 2006 (PDT)

I'm going to guess here, but if you're sending multiple I/Os at the same time, they're likely interfering. This is the cause of a lot of my "random sometimes works" issues. Space out your fires with a .1 second gap, so they have time to resolve. --Spektre1 15:49, 28 May 2006 (PDT)