Talk:Func portal bumper

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The discription should be clarified. --Darthkillyou 21:27, 21 Nov 2007 (PST)

It is. Haha.--Gear 23:09, 21 Nov 2007 (PST)

No it isn't. It just doesn't seem to make sense to me... --Darthkillyou 20:31, 22 Nov 2007 (PST)

Well it makes sense to me. Maybe due to the way its written.--Gear 21:28, 22 Nov 2007 (PST)

"An area that portals cannot enter, or in other words, overlap. Used to prevent portals from overlapping onto non-portal textures."

That's still not quite right... Make a big cube room and put a metal texture on half of one of the walls. Portal won't let you fire a portal within 32 inches of the metal even if your crosshair is on the portable surface. I'm pretty sure that the Bumper will both let you fire a portal no matter how close your crosshair is to the metal, and then move the portal so that its edge is on the metal. --volt 23:51, 22 Nov 2007 (PST)

Putting this into words is pretty hard, although, a picture might demonstrate it pretty easily.--Remmiz 00:09, 23 Nov 2007 (PST)
I was just about to do this very thing. After I learned exactly how to use it, of course! --volt 00:23, 23 Nov 2007 (PST)
I'm not a wiki-pro yet, so I barely know how to place thumbs. Fix it if it doesn't meet spec. --volt 00:44, 23 Nov 2007 (PST)

If you make the automatic portal border (even in official maps, try testchmb_a_02) if you shoot about 32 units above either border side, your portal will clip about 32 units into the frame. I tried to solve this with an 8x8x8 func_portal_bumper on each side and it didn't stop the portals from doing the same. Just so you know. --volt 05:43, 23 Nov 2007 (PST)

Not quite sure what you are talking about...frame? If you have an area that labeled as portal-able in it's texture .vmt, but you dont want it to be, you should cover it with func_noportal_volume. func_portal_bumper is just used between a portal-able and a nonportal-able surface.
Sorry I was very unclear... I meant a prop_static with model "autoportal_frame" --volt 12:46, 23 Nov 2007 (PST)