Talk:Func detail

From Valve Developer Community
Jump to: navigation, search

Is there any way to revert a grouped func_detail back into simple, ungrouped brush objects? I have a complex shape that is such an object and I need to fix a small problem with it. For some reason, Hammer refuses to revert them back. Glitschen 8:48, 24 Nov 2008 (PST)

Make sure you are selecting groups or objects, not solids. --TomEdwards 12:19, 24 Nov 2008 (PST)
To world, isn't it? MLSTRM 19:59, 9 September 2009 (UTC)
I know it's 4 years late, but if you want to keep your func_detail and still edit all individual parts of it, use the ignore groups option and you should be fine :) --JorisCeoen 05:47, 19 August 2012 (PDT)

How many detail brushes would be considered too much to use in a single map. Cubedude 12:48, 7 Mar 2006 (PST)

That depends on how you place them. Func_details does avoid cutting up visleaves, increasing performance, but if misused for larger things like walls, it also makes the area visible larger, decreasing performance. Many maps has a lot of func_details, but just make sure that you only use func_details for small or complicated brushwork. --Andreasen 12:59, 7 Mar 2006 (PST)

Invisible (tool) and other transparent brushes?

Do I have to func_detail 'invisible' brushes and others that do not visibly show on the game? Mattshu 09:01, 25 December 2010 (UTC)