Talk:Func clip vphysics

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Revision as of 06:23, 28 January 2011 by Mattshu (talk | contribs) ("Start Disabled" Broken)

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What exactly counts as Vphysics? I know func_physboxes and combine balls are, but that the player is not, but what else? Vphysics should get a separate page where it is explained, because it is already being linked to. --Andreasen 03:49, 13 Oct 2006 (PDT)

VPhysics are objects which have physical characteristics. This includes prop_physics, func_physbox, frag grenades, and pickupable items (like weapon_smg1 or item_healthkit). The player, living NPCs, in-flight RPGs and SMG grenades are hull simulated. Bullets are ray-simulated. If it can roll around it's probably VPhys. Otherwise it's probably not. --Kateye 20:38, 13 Oct 2006 (PDT)
Just a small aside to Kateye's point. While right theres an excpetion with NPC's entirley physic based NPC's like scanners and rollermines are considered vphysics --Angry Beaver 19:47, 14 Oct 2006 (PDT)

"Start Disabled" Broken

After a few frustrating test runs, I found out that setting "Start Disabled" to Yes doesn't work. You'll have to configure a trigger in-game to disable/enable it. (I used the 'Clip' material) --Mattshu 05:11, 28 January 2011 (UTC)

I added a really simply fix for this. Send it to your mod's programmer.--1/4 Life 06:17, 28 January 2011 (UTC)
Awesome. Saves me a few keystrokes. Thanks. --Mattshu 06:23, 28 January 2011 (UTC)