Difference between revisions of "Talk:Flowing Water"

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If anyone can help I would appreciate it --[[User:Nom1nator|nom1nator]] 13:48, 17 February 2009 (UTC)
 
If anyone can help I would appreciate it --[[User:Nom1nator|nom1nator]] 13:48, 17 February 2009 (UTC)
 
:I assume it's your displacement colliding? In the Face Edit Sheet box, under the displacement tab there's a checkbox for 'No Physics Collision'. Tick it. --[[User:Craziestdan|Craziestdan]] 14:09, 17 February 2009 (UTC)
 
:I assume it's your displacement colliding? In the Face Edit Sheet box, under the displacement tab there's a checkbox for 'No Physics Collision'. Tick it. --[[User:Craziestdan|Craziestdan]] 14:09, 17 February 2009 (UTC)
:: I'm not sure did I do everything right? First I created normal water brush, then 1 unit above the normal water I copyed the "flow" brush with the flow material above. Here is a pic: [http://img337.imageshack.us/img337/3166/waterjd2.jpg] By the way is there some Irc-channel for this community? Would be nice to talk down there. --[[User:Nom1nator|nom1nator]] 18:43, 18 February 2009 (UTC)
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:: I'm not sure did I do everything right? First I created normal water brush, then I copyed the brush and placed it 1 unit above, and applyed the flow material to it. Here is a pic: [http://img337.imageshack.us/img337/3166/waterjd2.jpg] By the way is there some Irc-channel for this community? Would be nice to talk down there. --[[User:Nom1nator|nom1nator]] 18:43, 18 February 2009 (UTC)

Latest revision as of 11:45, 18 February 2009

Wouldn't distributing the textures and such from CS:S in a mod be in violation of the SDK EULA? --Holtt 11:22, 27 Jan 2006 (PST)

It says 'any compatible Valve product'. You don't have to distribute them anyway...with the right settings you can mount the CSS cache (e.g. Garry's Mod). --TomEdwards 13:43, 27 Jan 2006 (PST)

Why my flowing water seems to act as a solid brush and not as water? I can walk on it and when I shoot to it, it blocks the bullets... If anyone can help I would appreciate it --nom1nator 13:48, 17 February 2009 (UTC)

I assume it's your displacement colliding? In the Face Edit Sheet box, under the displacement tab there's a checkbox for 'No Physics Collision'. Tick it. --Craziestdan 14:09, 17 February 2009 (UTC)
I'm not sure did I do everything right? First I created normal water brush, then I copyed the brush and placed it 1 unit above, and applyed the flow material to it. Here is a pic: [1] By the way is there some Irc-channel for this community? Would be nice to talk down there. --nom1nator 18:43, 18 February 2009 (UTC)