Difference between revisions of "Talk:Flowing Water"

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Wouldn't distributing the textures and such from CS:S in a mod be in violation of the SDK EULA? --[[User:Holtt|Holtt]] 11:22, 27 Jan 2006 (PST)
 
Wouldn't distributing the textures and such from CS:S in a mod be in violation of the SDK EULA? --[[User:Holtt|Holtt]] 11:22, 27 Jan 2006 (PST)
 
:It says 'any compatible Valve product'. You don't have to distribute them anyway...with the right settings you can mount the CSS cache (e.g. Garry's Mod). --[[user:TomEdwards|TomEdwards]] 13:43, 27 Jan 2006 (PST)
 
:It says 'any compatible Valve product'. You don't have to distribute them anyway...with the right settings you can mount the CSS cache (e.g. Garry's Mod). --[[user:TomEdwards|TomEdwards]] 13:43, 27 Jan 2006 (PST)
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Why my flowing water seems to act as a solid brush and not as water?
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I can walk on it and when I shoot to it, it blocks the bullets...
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If anyone can help I would appreciate it --[[User:Nom1nator|nom1nator]] 13:48, 17 February 2009 (UTC)

Revision as of 06:48, 17 February 2009

Wouldn't distributing the textures and such from CS:S in a mod be in violation of the SDK EULA? --Holtt 11:22, 27 Jan 2006 (PST)

It says 'any compatible Valve product'. You don't have to distribute them anyway...with the right settings you can mount the CSS cache (e.g. Garry's Mod). --TomEdwards 13:43, 27 Jan 2006 (PST)

Why my flowing water seems to act as a solid brush and not as water? I can walk on it and when I shoot to it, it blocks the bullets... If anyone can help I would appreciate it --nom1nator 13:48, 17 February 2009 (UTC)