Talk:Fixing AI in multiplayer

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I'm not 100% sure, but I think this sentence was wrong (so I corrected it, I hope): "With this table NPCs won't know which entities to hate/like" --Andreasen 07:22, 26 Aug 2006 (PDT)

You are right--dutchmega 07:36, 26 Aug 2006 (PDT)

why combine can not shoot ?? --Test 05:19, 30 Sep 2006 (PDT)

Some more info would be nice --dutchmega 12:37, 30 Sep 2006 (PDT)
Agree --Rookie 04:57, 4 Oct 2006 (PDT)

this Fixing AI in multiplayer cannot make a combine shoot ?? or u can post full code ? plz --Test 09:14, 1 Oct 2006 (PDT)

Translated: "This tutorial cannot make a combine shoot. Can you explain why they can't do this, or post the neccessary code for fixing this, please?" --Andreasen 05:19, 4 Oct 2006 (PDT)
Anyway,I want to make a combine shoot but i can't find any tutorial for my problem.Also the zombie make clash my mod when i spawn it. --Rookie 08:16, 4 Oct 2006 (PDT)
"Make clash"? You are saying that the zombie crashes the game when it is spawned? Are you from Japan or something? --Andreasen 08:37, 4 Oct 2006 (PDT)
Yes it crash my server but fast zombie doesn't.ONLY the zombie.(I am a hong kong secondary school,what the clash and crash different? ) Rookie

I can't post the entire code.. What do the Combine do? Do they shoot with good animations but bullets don't hit? They have no animations but bullets hit? Or something else? And if you can't debug crashes, I'm not sure you should even be allowed near the HL2 modcode... :P --dutchmega 09:20, 4 Oct 2006 (PDT)

Judging by how the article ends, in some kind of "This isn't really an article about fixing the AI in multiplayer.", I think it's more a question about finishing the article. I think he has done as the article says, but that that isn't enough to fix things. --Andreasen 01:57, 5 Oct 2006 (PDT)
Agree AgreeRookie

This article is about generally fixing AI in multiplayer. If you really want to fix all NPCs, this article gets 5-10 times longer... Anyway, if you think I've forget something, feel free to add it... --dutchmega 06:05, 5 Oct 2006 (PDT)