Talk:Firesmoke

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I tried to make fire where my crossbow hit.

CBaseEntity *pBlaze;
pBlaze = Create("_firesmoke", tr.endpos, GetAbsAngles(),pOther);
pBlaze->Spawn();

The fire disappears eventually but won't stick with the parents (pOther - npc hit by bolt). Likely I will have to switch to env_fire or make a firesprite appear with other means.--Ninjaofsauce (talk) 01:31, 23 September 2019 (UTC)