Difference between revisions of "Talk:Evolution"

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(Help Wanted: BIG update)
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==Help Wanted==
 
==Help Wanted==
Team [EXP] is looking to add a few people to its ranks to help out with production with Evolution. Production has been knocked down to a near standstill with the loss of a few of our key people, and we would like to get things back up and running again as soon as possible.  Here is what we need (In order of priority):
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Team [EXP] is looking to add a few people to its ranks to help out with production with Evolution. Here is what we need.
  
* Programmers
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* Programmers (2 positions open)
* 3D Artists
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* 3D Artists (2 positions open)
* 2D Artists
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* 2D Artists (1 position open)
* Mappers
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* Mappers     (2 positions open)
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* Animators  (1 position open)
  
Programmers are a must. What we are trying to do with this mod requires some talented programming.  With the loss of my programmers, myself and another of my members are trying to learn the SDK... but it's going extremely slow right now.  And without the programmers, the .[[fgd]] files cannot be made to help the mappers make their levels more easily.  
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Programmers are a must. What we are trying to do with this mod requires some programming and without the programmers, the .[[fgd]] files cannot be made to help the mappers make their levels more easily.  
  
We do have at least 2 dedicated mappers right now, which is why that's near the bottom of the list... but we are planning at least 12 maps for the modification, so more would be better.
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We do have 1 dedicated mapper right now, we are planning at least 12 maps for the modification, so more would be better.
  
3D artists are definitely helpful. We are currently looking at getting one 3D person to help work on the weapon models, but we definitely need more for map props, character models, and other misc. things.  We want to have a large selection of characters to choose from, each from different [http://evolution.teamexp.net/modules.php?op=modload&name=documents&file=factions factions], so players can have a sense of individuality while playing... plus it goes well with the [http://evolution.teamexp.net/modules.php?op=modload&name=documents&file=background backstory] to the modification.
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3D artists are definitely helpful. We are currently looking at getting two more 3D people to help work on the weapon models, but we definitely need more for map props, character models, and other misc. things.  We want to have a large selection of characters to choose from, each from different [http://evolution.teamexp.net/modules.php?op=modload&name=documents&file=factions factions], so players can have a sense of individuality while playing... plus it goes well with the [http://evolution.teamexp.net/modules.php?op=modload&name=documents&file=background backstory] to the modification.
  
2D artists are needed, as well, for textures and concept art.  We have one conceptual artist at the moment, but due to a busy life, he is unable to produce a lot of conceptual pieces to help the design team get a better grasp of how things are supposed to look. We could definitely use a conceptual artist for level design, character design, weapon design, ability design, as well as special FX.
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2D artists are needed, as well, for textures and concept art.  We have one texture artist at the moment. We could definitely use a conceptual artist for textures, level design, character design, weapon design, ability design, as well as special FX.
  
[mailto:lordneptune@teamexp.net Contact me] if you can help with any of these, or know someone who would like to help.
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[mailto:lordneptune@teamexp.net Contact me] or [mailto:cubedude89@gmail.com CubeDude89] if you can help with any of these, or know someone who would like to help.
  
 
--[[User:LordNeptune|Lord Neptune]] 11:56, 1 Jul 2005 (PDT)
 
--[[User:LordNeptune|Lord Neptune]] 11:56, 1 Jul 2005 (PDT)
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Although the vgui would be a bit harder.
 
Although the vgui would be a bit harder.
  
I cant wait to see it come out. Shame that you have lost key people.
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I cant wait to see it come out.
  
 
If i could programm at least decently i would definitely join up as i am myself still learning c++ as well.
 
If i could programm at least decently i would definitely join up as i am myself still learning c++ as well.
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--[[User:BLacKcHeeTaH|BLacKcHeeTaH]]
 
--[[User:BLacKcHeeTaH|BLacKcHeeTaH]]
  
Thanks for the show of support. :) We're pretty stretched thin at the moment.  With luck, someone will come along to join our cause. If you know of anyone, or know of anywhere to find people, [mailto:lordneptune@teamexp.net let me know].  The list above will always be current for what we need.  Whenever we fill a spot, I'll make sure to stop here and edit it out.  Without a team, this thing won't get made too quickly... So, any help is appreciated.  Thanks much.  --[[User:LordNeptune|Lord Neptune]] 14:09, 5 Jul 2005 (PDT)
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Thanks for the show of support. :)  If you know of anyone, or know of anywhere to find people, [mailto:lordneptune@teamexp.net let me know].  The list above will always be current for what we need.  Whenever we fill a spot, I'll make sure to stop here and edit it out.  Without a team, this thing won't get made too quickly... So, any help is appreciated.  Thanks much.  --[[User:LordNeptune|Lord Neptune]] 14:09, 5 Jul 2005 (PDT)
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: Well, we now have a team of 7 people working on Evolution, but we still would like more help.
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Just to let you people know, This mod is BACK, Hip Hip Horay. :)  [[User:Cubedude|Cubedude]] 18:56, 26 May 2006 (PDT)

Revision as of 01:56, 27 May 2006

Help Wanted

Team [EXP] is looking to add a few people to its ranks to help out with production with Evolution. Here is what we need.

  • Programmers (2 positions open)
  • 3D Artists (2 positions open)
  • 2D Artists (1 position open)
  • Mappers (2 positions open)
  • Animators (1 position open)

Programmers are a must. What we are trying to do with this mod requires some programming and without the programmers, the .fgd files cannot be made to help the mappers make their levels more easily.

We do have 1 dedicated mapper right now, we are planning at least 12 maps for the modification, so more would be better.

3D artists are definitely helpful. We are currently looking at getting two more 3D people to help work on the weapon models, but we definitely need more for map props, character models, and other misc. things. We want to have a large selection of characters to choose from, each from different factions, so players can have a sense of individuality while playing... plus it goes well with the backstory to the modification.

2D artists are needed, as well, for textures and concept art. We have one texture artist at the moment. We could definitely use a conceptual artist for textures, level design, character design, weapon design, ability design, as well as special FX.

Contact me or CubeDude89 if you can help with any of these, or know someone who would like to help.

--Lord Neptune 11:56, 1 Jul 2005 (PDT)


Nice i like the idea of the mod and i think it shouldn't be so hard to accomplish some of the abilities.

Although the vgui would be a bit harder.

I cant wait to see it come out.

If i could programm at least decently i would definitely join up as i am myself still learning c++ as well.

--BLacKcHeeTaH

Thanks for the show of support. :) If you know of anyone, or know of anywhere to find people, let me know. The list above will always be current for what we need. Whenever we fill a spot, I'll make sure to stop here and edit it out. Without a team, this thing won't get made too quickly... So, any help is appreciated. Thanks much. --Lord Neptune 14:09, 5 Jul 2005 (PDT)

Well, we now have a team of 7 people working on Evolution, but we still would like more help.

Just to let you people know, This mod is BACK, Hip Hip Horay. :) Cubedude 18:56, 26 May 2006 (PDT)