Talk:Env projectedtexture/fixes

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after adding most of those fixes the game crashes after adding a env_projectedtexture. what could be the problem?--Pfannkuchen 21:24, 28 January 2010 (UTC)

crash as well

I am also getting a crash only on maps with an env_projectedtexture after making the changes to: targeting, parenting, and number of textures in the game at one time. when are the going to fix this?--uromastix87 13:16, 2 April 2010


Where can I find all these files to edit? I can't figure out where Clientshadowmgr.cpp is.--Markboydude 05:51, 8 January 2011 (UTC)

In source code from Source SDK. Here is a little tutorial how to get and compile source code --Kave 10:25, 8 January 2011 (UTC)
Well what if I wanted to fix it for a game that already exists e.g. Counter-Strike: Source? --Markboydude 18:52, 12 July 2011 (PDT)
That's not possible. --Artfunkel 07:42, 13 July 2011 (PDT)


After adding code from Fixing targeting.

Crash happens on maps only with Env_projectedtexture.

Other stuff is work.

Flashlight works fine if I run through VS, but not through steam

When I run the game through VS I can turn on my flashlight it runs fine, both in debug and release builds, whether I'm debugging or not. But if I launch the game through steam, the game crashes as soon as I turn on my light. My game appears to be running the newest versions of the DLLs, I'm not getting the copy glitch. I'm not sure what to do.