Difference between revisions of "Talk:Env player surface trigger"

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Is there a way to use env_player_surface_trigger in multiplayer (specifically CS:S)? This will be tremendously useful for surf maps if it can be. I've made [[User:AzraelUK/surface|a small example]] - the player should die if they fall into the sand pit, but they don't.
 
Is there a way to use env_player_surface_trigger in multiplayer (specifically CS:S)? This will be tremendously useful for surf maps if it can be. I've made [[User:AzraelUK/surface|a small example]] - the player should die if they fall into the sand pit, but they don't.
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:Nope, it can't track multiple players they just confuse it. If their falling into a pit jsut use a thin trigger_multiple in the bottom. --[[User:Angry Beaver|Angry Beaver]] 12:57, 18 Dec 2007 (PST)

Latest revision as of 20:57, 18 December 2007

What's "slosh"? --Darthkillyou 12:44, 9 May 2007 (PDT)

Good questions. My guess is that it's when you're "sloshing" through water (not deep enough to swim in.) --Daedalus 05:16, 10 May 2007 (PDT)

Multiplayer?

Is there a way to use env_player_surface_trigger in multiplayer (specifically CS:S)? This will be tremendously useful for surf maps if it can be. I've made a small example - the player should die if they fall into the sand pit, but they don't.

Nope, it can't track multiple players they just confuse it. If their falling into a pit jsut use a thin trigger_multiple in the bottom. --Angry Beaver 12:57, 18 Dec 2007 (PST)