Difference between revisions of "Talk:Env instructor hint"

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(Left 4 Dead 1)
 
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Is there plans to port this to Left 4 Dead 1 at any point? I'm already seeing an horizon of problems while building a campaign for the first one while still trying to take advandage of this entity. It would involve a mix of crappy sprites and env_instructor_hints that I'm not really sure will be feasible at all. --[[User:NykO18|NykO18]] 09:10, 13 January 2010 (UTC)
 
Is there plans to port this to Left 4 Dead 1 at any point? I'm already seeing an horizon of problems while building a campaign for the first one while still trying to take advandage of this entity. It would involve a mix of crappy sprites and env_instructor_hints that I'm not really sure will be feasible at all. --[[User:NykO18|NykO18]] 09:10, 13 January 2010 (UTC)
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== Visibility ==
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I use custom hint messages in my map, to guide survivors. But they are also visible to infected players, is it possible to change this (filter_activator_team maybe)? The same for some of my props, they should only glow for survivors. --[[User:StephenB|StephenB]] 14:48, 19 October 2012 (PDT)

Revision as of 21:48, 19 October 2012

Left 4 Dead 1

Is there plans to port this to Left 4 Dead 1 at any point? I'm already seeing an horizon of problems while building a campaign for the first one while still trying to take advandage of this entity. It would involve a mix of crappy sprites and env_instructor_hints that I'm not really sure will be feasible at all. --NykO18 09:10, 13 January 2010 (UTC)

Visibility

I use custom hint messages in my map, to guide survivors. But they are also visible to infected players, is it possible to change this (filter_activator_team maybe)? The same for some of my props, they should only glow for survivors. --StephenB 14:48, 19 October 2012 (PDT)