Difference between revisions of "Talk:Env fog controller"

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(Darkness with fog?: new section)
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== Multiple fog controllers ==
 
== Multiple fog controllers ==
 
I seem to recall it being possible to use multiple fog controllers if they had names, was this added with L4D or is it just a common misconception? [[User:Solokiller|Solokiller]] 19:28, 22 March 2010 (UTC)
 
I seem to recall it being possible to use multiple fog controllers if they had names, was this added with L4D or is it just a common misconception? [[User:Solokiller|Solokiller]] 19:28, 22 March 2010 (UTC)
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== Darkness with fog? ==
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Hi, you think I should use an env_fog_controller with black color for a darkness effect or the darkness itself already has a natural effect? You know, when after certain distance you can only see black...

Revision as of 01:41, 1 August 2010

Problems with far Z

Is anybody else experiencing issues with Far Z and fog rendering lately? For some reason, fog isn't rendered on top of the Far Z clipping plane, causing a large gap to be shown instead. I've experimented with Far Z and fog distance settings, and nothing seems to fix it. 3D skybox fog still seems to work. Solokiller 09:57, 15 Jan 2008 (PST)

I've noticed that fog only renders if there would be something behind it to render, so if the skybox is behind it, it will not render. Solokiller 14:53, 6 November 2009 (UTC)

Do the Lerp inputs work?

I'm assuming you set the values via inputs first, and then trigger the "StartFogTransition" input? I can't get it working in Ep2. --Campaignjunkie (talk) 17:54, 3 Aug 2008 (PDT)

Multiple fog controllers

I seem to recall it being possible to use multiple fog controllers if they had names, was this added with L4D or is it just a common misconception? Solokiller 19:28, 22 March 2010 (UTC)

Darkness with fog?

Hi, you think I should use an env_fog_controller with black color for a darkness effect or the darkness itself already has a natural effect? You know, when after certain distance you can only see black...