Difference between revisions of "Talk:Env flare"

From Valve Developer Community
Jump to: navigation, search
(How to make a flare replacement for CS:S)
Line 1: Line 1:
 
  
 
== How to make a flare replacement for CS:S ==
 
== How to make a flare replacement for CS:S ==
Line 35: Line 34:
  
  
     First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]!
+
     First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and  
 +
env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal  
 +
ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]!
 +
 
  
 
[[User:Fiercefighter|68CAL]] 22:11, 11 Dec 2007 (PST)
 
[[User:Fiercefighter|68CAL]] 22:11, 11 Dec 2007 (PST)

Revision as of 06:12, 12 December 2007

How to make a flare replacement for CS:S

You will need a few entities:

- Light

 - change the brightness to  "255 0 0 150"

- Env_sprite

 - Render mode= "World space glow"
 - FX Colour= "255 210 210"
 - Size of glow proxy geometry= 1

- Env_Particlelight

 - Colour= "255 0 0"
 - Intensity= "1000"

- Env_Steam

 - Name= "Steam1"
 - Change the angles to "Up"
 - Initial state= "On"
 - Spread speed= "2.5"
 - Speed= "22"
 - Particle size start= "1"
 - Particle end size= "3"
 - Emission rate= "26"
 - Length of steam jet= "25"
 - Translucency= "140"
 - 

- Prop Static

 - World model= "models/weapons/flare.mdl"


    First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and 

env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]!


68CAL 22:11, 11 Dec 2007 (PST)