Difference between revisions of "Talk:Env flare"

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(How to make a flare replacement for CS:S)
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== How to make a flare replacement for CS:S ==
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'''You will need a few entities:'''
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- '''Light'''
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  - change the brightness to  "255 0 0 150"
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- '''Env_sprite'''
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  - Render mode= "World space glow"
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  - FX Colour= "255 210 210"
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  - Size of glow proxy geometry= 1
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- '''Env_Particlelight'''
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  - Colour= "255 0 0"
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  - Intensity= "1000"
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- '''Env_Steam'''
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  - Name= "Steam1"
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  - Change the angles to "Up"
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  - Initial state= "On"
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  - Spread speed= "2.5"
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  - Speed= "22"
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  - Particle size start= "1"
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  - Particle end size= "3"
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  - Emission rate= "26"
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  - Length of steam jet= "25"
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  - Translucency= "140"
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  -
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- '''Prop Static'''
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  - World model= "models/weapons/flare.mdl"
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    First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]!
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[[User:Fiercefighter|68CAL]] 22:11, 11 Dec 2007 (PST)

Revision as of 06:11, 12 December 2007


How to make a flare replacement for CS:S

You will need a few entities:

- Light

 - change the brightness to  "255 0 0 150"

- Env_sprite

 - Render mode= "World space glow"
 - FX Colour= "255 210 210"
 - Size of glow proxy geometry= 1

- Env_Particlelight

 - Colour= "255 0 0"
 - Intensity= "1000"

- Env_Steam

 - Name= "Steam1"
 - Change the angles to "Up"
 - Initial state= "On"
 - Spread speed= "2.5"
 - Speed= "22"
 - Particle size start= "1"
 - Particle end size= "3"
 - Emission rate= "26"
 - Length of steam jet= "25"
 - Translucency= "140"
 - 

- Prop Static

 - World model= "models/weapons/flare.mdl"


    First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]!

68CAL 22:11, 11 Dec 2007 (PST)