Talk:EHANDLE

From Valve Developer Community
Revision as of 16:12, 27 April 2009 by TomEdwards (talk | contribs) (Talk:Ehandle moved to Talk:EHANDLE)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

So is an EHandle just a safer version of a CBaseEntity pointer in that you can't directly access it? --Mflux 05:02, 3 Jul 2008 (PDT)

It also works on both the server and client. --TomEdwards 08:38, 3 Jul 2008 (PDT)