Difference between revisions of "Talk:Dynamic RTT shadow angles in Source 2007"

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I agree... this is fantastic. Thank you Saul.--[[User:AlanEdwardes|AlanEdwardes]] 13:49, 11 March 2012 (PDT)
 
I agree... this is fantastic. Thank you Saul.--[[User:AlanEdwardes|AlanEdwardes]] 13:49, 11 March 2012 (PDT)
  
Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!!
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Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!! --[[User:Slam12f|Slam12f]] 21:41, 20 May 2013 (PDT)
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== errors i got ==
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Error 1 error LNK2019: unresolved external symbol "public: bool __thiscall CWorldLights::GetBrightestLightSource(class Vector const &,class Vector &,class Vector &)" ([email protected]@@[email protected]@[email protected]@Z) referenced in function "private: void __thiscall CClientShadowMgr::UpdateShadowDirectionFromLocalLightSource(unsigned short)" ([email protected]@@[email protected]) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)<br /><br />
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Error 2 error LNK2001: unresolved external symbol "class CWorldLights * g_pWorldLights" ([email protected]@[email protected]@A) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)<br /><br />
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Error 3 error LNK1120: 2 unresolved externals G:\Meem.P\src\game\client\Release_mod_hl2mp\\client.dll 1 1 Client (HL2MP)<br /><br />
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and yes im using mp, how do fix<br />
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--[[User:Ze Voidah|Ze Voidah]] ([[User talk:Ze Voidah|talk]]) 07:01, 13 January 2019 (UTC)
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== SDK 2013 Compatible ? ==
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Does this work for Source SDK 2013 ? I followed all the steps and it didnt worked... Maybe there are few fixes to bring here and there so it's 2013 compatible ? --[[User:Greenyred|Greenyred]] 19:16, 16 December 2019 (UTC)
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:It works for both 2007 and 2013 bases, what sort of issue did you happen to stumble upon? --[[User:Avanate|Avanate]] ([[User talk:Avanate|talk]]) 01:12, 20 December 2019 (UTC)

Latest revision as of 18:13, 19 December 2019

This is some serious Jason M quality level of hacks.--MrFourVideoCards 13:32, 5 December 2011 (PST)

I agree... this is fantastic. Thank you Saul.--AlanEdwardes 13:49, 11 March 2012 (PDT)

Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!! --Slam12f 21:41, 20 May 2013 (PDT)

errors i got

Error 1 error LNK2019: unresolved external symbol "public: bool __thiscall CWorldLights::GetBrightestLightSource(class Vector const &,class Vector &,class Vector &)" ([email protected]@@[email protected]@[email protected]@Z) referenced in function "private: void __thiscall CClientShadowMgr::UpdateShadowDirectionFromLocalLightSource(unsigned short)" ([email protected]@@[email protected]) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)

Error 2 error LNK2001: unresolved external symbol "class CWorldLights * g_pWorldLights" ([email protected]@[email protected]@A) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)

Error 3 error LNK1120: 2 unresolved externals G:\Meem.P\src\game\client\Release_mod_hl2mp\\client.dll 1 1 Client (HL2MP)

and yes im using mp, how do fix
--Ze Voidah (talk) 07:01, 13 January 2019 (UTC)

SDK 2013 Compatible ?

Does this work for Source SDK 2013 ? I followed all the steps and it didnt worked... Maybe there are few fixes to bring here and there so it's 2013 compatible ? --Greenyred 19:16, 16 December 2019 (UTC)

It works for both 2007 and 2013 bases, what sort of issue did you happen to stumble upon? --Avanate (talk) 01:12, 20 December 2019 (UTC)