Difference between revisions of "Talk:Detailing metal walls"

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(Created page with 'This should be updated with an additional section for detailing larger metal walls, the smaller textures aren't very appropriate there. ~~~~')
 
(Reflection: new section)
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This should be updated with an additional section for detailing larger metal walls, the smaller textures aren't very appropriate there. [[User:Subject15837|Subject15837]] 21:44, 26 October 2009 (UTC)
 
This should be updated with an additional section for detailing larger metal walls, the smaller textures aren't very appropriate there. [[User:Subject15837|Subject15837]] 21:44, 26 October 2009 (UTC)
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== Reflection ==
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Ok, i lately have had an eye for Detail. and i've noticed that in the actual Portal game when you ook to the walls it is Reflecte and it kinda seems like te texture is popping out, i understand you need env_cubemap but in my map pack no matter how many env_cubemap I put I never get the sae amout of detail as the rel game portal. ive tried to decompile some of thee maps but i never find anything of interest. --[[User:Dillodude94|No Return Production]] 04:20, 9 July 2010 (UTC)

Revision as of 04:20, 9 July 2010

This should be updated with an additional section for detailing larger metal walls, the smaller textures aren't very appropriate there. Subject15837 21:44, 26 October 2009 (UTC)

Reflection

Ok, i lately have had an eye for Detail. and i've noticed that in the actual Portal game when you ook to the walls it is Reflecte and it kinda seems like te texture is popping out, i understand you need env_cubemap but in my map pack no matter how many env_cubemap I put I never get the sae amout of detail as the rel game portal. ive tried to decompile some of thee maps but i never find anything of interest. --No Return Production 04:20, 9 July 2010 (UTC)