Talk:Detail props

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Revision as of 14:12, 2 October 2005 by Splaty (talk | contribs)
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Considerations

I've noticed there is no article for detail props. Perhaps we should create one and merge it and this article together? (Splaty)

Anyone care to post a screenshot? —Maven (talk) 05:20, 28 Sep 2005 (PDT)

I've noticed those plants in DOD:S....but this article isn't useful...it should show an example...are these in hl2dm also? or just in the dods code—ts2do (talk) 06:17, 28 Sep 2005 (PDT)

Copied data on auto-emitting detail props from Prop_Types_Overview. Changed the category to level design (?). Altered the general formatting and layout, though it still seems a little fragmented. If anyone has an easier-to-follow explanation on detail props in general, this would probably make a comfortable home for it. --splayu 07:25, 28 Sep 2005 (PDT)

Added pictures. It's possible that the "cross" picture is actually a "tri", but with "shape_size" set to 1. If anyone has seen an actual "cross" (as in, only two sprites crossing over - as I originally thought "cross" was), I urge you to replace the existing cross image. Thanks. -splaty 08:19, 28 Sep 2005 (PDT)

Nice job splatly—ts2do (talk) 17:38, 28 Sep 2005 (PDT)

Aren't detail sprites processed by the Vbsp? if so, we won't be able to compile the shapes and stuff...—ts2do (talk) 15:15, 1 Oct 2005 (PDT)

This is true. The current version of vbsp appears to be unable to correctly parse the new detail sprite settings. However, I'm expecting the next SDK update to have an upgrade to vbsp (and vrad - for HDR?) to compile maps for DoD: Source with all the new features. -splaty 14:12, 2 Oct 2005 (PDT)