Difference between revisions of "Talk:Detail props"

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I see. In that case an SDK update should almost certainly be on the way, and it would be foolish to omit the necessary compile tool updates for using the new detail sprites. However, the question is, will VALVe be updating the other games (Half-Life 2, Counter-Strike and HL2DM) to use detail shapes? I am under the impression that they're going to update date them all for HDR, so it seems logical that the detail shapes would also be enabled too. -[[User:Splaty|splaty]] 08:03, 3 Oct 2005 (PDT)
 
I see. In that case an SDK update should almost certainly be on the way, and it would be foolish to omit the necessary compile tool updates for using the new detail sprites. However, the question is, will VALVe be updating the other games (Half-Life 2, Counter-Strike and HL2DM) to use detail shapes? I am under the impression that they're going to update date them all for HDR, so it seems logical that the detail shapes would also be enabled too. -[[User:Splaty|splaty]] 08:03, 3 Oct 2005 (PDT)
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It appears this prediction (that the other Source games will be updated to work with detail shapes) is correct, as Counter-Strike: Source now supports detail shape technology (along with HDR). No word yet on the other games such as Half-Life 2: Deathmatch, but it seems logical to assume they too will be updated at some point. Likewise, I've seen no indication that this technology is available to mod authors in the SDK source code, though I imagine that both this and the more popular HDR technology will be added at some point in the future. If someone from VALVe personal could comment, that'd be great! -[[User:Splaty|splaty]] 08:29, 2 Dec 2005 (PST)

Revision as of 09:29, 2 December 2005

Considerations

I've noticed there is no article for detail props. Perhaps we should create one and merge it and this article together? (Splaty)

Anyone care to post a screenshot? —Maven (talk) 05:20, 28 Sep 2005 (PDT)

I've noticed those plants in DOD:S....but this article isn't useful...it should show an example...are these in hl2dm also? or just in the dods code—ts2do (talk) 06:17, 28 Sep 2005 (PDT)

Copied data on auto-emitting detail props from Prop_Types_Overview. Changed the category to level design (?). Altered the general formatting and layout, though it still seems a little fragmented. If anyone has an easier-to-follow explanation on detail props in general, this would probably make a comfortable home for it. --splayu 07:25, 28 Sep 2005 (PDT)

Added pictures. It's possible that the "cross" picture is actually a "tri", but with "shape_size" set to 1. If anyone has seen an actual "cross" (as in, only two sprites crossing over - as I originally thought "cross" was), I urge you to replace the existing cross image. Thanks. -splaty 08:19, 28 Sep 2005 (PDT)

The image of a cross is actually a tri, with a very small distance value. A cross is actually a 4 pointed star.—Matt Boone (talk) 12:08, 1 Nov 2005 (PST)

Nice job splatly—ts2do (talk) 17:38, 28 Sep 2005 (PDT)

Aren't detail sprites processed by the Vbsp? if so, we won't be able to compile the shapes and stuff...—ts2do (talk) 15:15, 1 Oct 2005 (PDT)

This is true. The current version of vbsp appears to be unable to correctly parse the new detail sprite settings. However, I'm expecting the next SDK update to have an upgrade to vbsp (and vrad - for HDR?) to compile maps for DoD: Source with all the new features. -splaty 14:12, 2 Oct 2005 (PDT)

plus vtf2tga doesn't support converting the hdr mats yet —ts2do (talk) 14:39, 2 Oct 2005 (PDT)

I see. In that case an SDK update should almost certainly be on the way, and it would be foolish to omit the necessary compile tool updates for using the new detail sprites. However, the question is, will VALVe be updating the other games (Half-Life 2, Counter-Strike and HL2DM) to use detail shapes? I am under the impression that they're going to update date them all for HDR, so it seems logical that the detail shapes would also be enabled too. -splaty 08:03, 3 Oct 2005 (PDT)

It appears this prediction (that the other Source games will be updated to work with detail shapes) is correct, as Counter-Strike: Source now supports detail shape technology (along with HDR). No word yet on the other games such as Half-Life 2: Deathmatch, but it seems logical to assume they too will be updated at some point. Likewise, I've seen no indication that this technology is available to mod authors in the SDK source code, though I imagine that both this and the more popular HDR technology will be added at some point in the future. If someone from VALVe personal could comment, that'd be great! -splaty 08:29, 2 Dec 2005 (PST)