Difference between revisions of "Talk:Cubemaps"

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When building cubemaps, I've found that some props become invisible and don't appear in the cubemap.  Specifically with translucent or dynamic props in a 3D skybox, the problem can be very apparent for something that is very large.  Is there a workaround? --[[User:Mungo|Mungo]] 17:34, 24 Jul 2005 (PDT)
 
When building cubemaps, I've found that some props become invisible and don't appear in the cubemap.  Specifically with translucent or dynamic props in a 3D skybox, the problem can be very apparent for something that is very large.  Is there a workaround? --[[User:Mungo|Mungo]] 17:34, 24 Jul 2005 (PDT)
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: I think turning props invisible is on purpose to keep cubemap generation consistent. What if a dynamic prop got in the way and ruined the cubemap? Anyway, try building important things out of brushes for the 3D skybox - the performance hit shouldn't be that bad. Or maybe build some rough brushes in the skybox, then tie the brushes to a func_brush and set them to initially disabled. When you run the map, use the console to enable the func_brush and then generate the cubemaps (assuming that entity i/o works with skybox brushes)And voila, no one will ever suspect! ;) --[[User:Campaignjunkie|Campaignjunkie]] 00:58, 25 Jul 2005 (PDT)

Revision as of 07:58, 25 July 2005

When building cubemaps, I've found that some props become invisible and don't appear in the cubemap. Specifically with translucent or dynamic props in a 3D skybox, the problem can be very apparent for something that is very large. Is there a workaround? --Mungo 17:34, 24 Jul 2005 (PDT)

I think turning props invisible is on purpose to keep cubemap generation consistent. What if a dynamic prop got in the way and ruined the cubemap? Anyway, try building important things out of brushes for the 3D skybox - the performance hit shouldn't be that bad. Or maybe build some rough brushes in the skybox, then tie the brushes to a func_brush and set them to initially disabled. When you run the map, use the console to enable the func_brush and then generate the cubemaps (assuming that entity i/o works with skybox brushes)And voila, no one will ever suspect! ;) --Campaignjunkie 00:58, 25 Jul 2005 (PDT)