Talk:Creating custom gibs

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Revision as of 15:01, 23 May 2008 by Beeswax (talk | contribs)

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I'm not having much luck getting my gibs to work. The models are valid and can be spawned directly, but won't appear when the prop is destroyed. The QC:

	break { model "props_escape/plate_gibs-small" placementattachment placementOrigin health 1 fadetime 0 }
	break { model "props_escape/plate_gibs-big" placementattachment placementOrigin health 1 fadetime 0 }

It's nothing to do with the lack of quote marks. :-) --TomEdwards 10:06, 19 Nov 2007 (PST)

I have no idea what I did, but it's now working. --TomEdwards 13:18, 19 Nov 2007 (PST)
You're talking to yourself mate. ;-) (Keep us posted) --wisemx 15:57, 19 Nov 2007 (PST)

1) I am looking to give my gibs more spread, currently they spawn in one heap where the original object is. Would burst give them a larger range, and how would I call it? (burst "5" ?) --Rayne 13:38, 21 May 2008 (PDT)

Sounds like a good plan; well worth a try. For syntax see $collisiontext. If it works please add a note of your observations to that page ;-)--Beeswax 08:01, 23 May 2008 (PDT)

2) Only one instance of each gib is spawning, how could I spawn multiples of types A&B while still keeping C&D unique? --Rayne 13:38, 21 May 2008 (PDT)

I guess if you just repeated your break {"model" "gibs/gibA" ...} line in the $collisiontext you'll get two gibA's spawning in the same place... you might get away with that. Otherwise you might try the $collisiontext "offset" parameter on one of them ? (probably XYZ coords from either model $origin or the gib.mdl's position). Again, if it works please share ;-) --Beeswax 08:01, 23 May 2008 (PDT)