Difference between revisions of "Talk:Creating an NPC"

From Valve Developer Community
Jump to: navigation, search
m
 
Line 4: Line 4:
 
I glance at this from time to time, but my most useful method of learning is the base/classic zombie NPC from HL2. --[[User:Thristhart|Thristhart]] 09:59, 1 Jan 2009 (PST)
 
I glance at this from time to time, but my most useful method of learning is the base/classic zombie NPC from HL2. --[[User:Thristhart|Thristhart]] 09:59, 1 Jan 2009 (PST)
  
Is it me or is this tutorial outdated? I'm going to try to update some of these tutorials/code samples, as they seem to have changed with Orange Box code.--[[User:Robber9000|Robber9000]] 01:21, 1 May 2010 (UTC)
+
Is it me or is this tutorial outdated? I'm going to try to update some of these tutorials/code samples, as they seem to have changed with Orange Box code. I would need/like someone with AI experience to help me since I'm new at this.--[[User:Robber9000|Robber9000]] 01:21, 1 May 2010 (UTC)

Latest revision as of 01:28, 1 May 2010

This tutorial is pretty good at occations, but most of it could be rewritten in a more detailed and programming newbie freindly way.--Sortie 07:40, 14 Apr 2007 (PDT)

I agree. I could NEVER do this in the way it says. By the way, is there an easier way to create an NPC that havs Barney's (HL2) Talk/Combat properties, but Dr.Vance's multiple model property? (eg. he sends you off on your journey, the next time you see him, he is injured and has a cast.) --JeffMOD 07:37, 5 Apr 2008 (PDT)

I glance at this from time to time, but my most useful method of learning is the base/classic zombie NPC from HL2. --Thristhart 09:59, 1 Jan 2009 (PST)

Is it me or is this tutorial outdated? I'm going to try to update some of these tutorials/code samples, as they seem to have changed with Orange Box code. I would need/like someone with AI experience to help me since I'm new at this.--Robber9000 01:21, 1 May 2010 (UTC)