Difference between revisions of "Talk:Creating a Portal AI Voice"

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--[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 23:41, 8 June 2019 (UTC)
 
--[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 23:41, 8 June 2019 (UTC)
 
:They put a VOX(?) filter on the wav files themselves, no entity setup for it. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 06:55, 9 June 2019 (UTC)
 
:They put a VOX(?) filter on the wav files themselves, no entity setup for it. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 06:55, 9 June 2019 (UTC)
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:They actually use a [[env_microphone]] and [[info_target]] setup with one microphone and one speaker target for every scene. The target is placed at a speaker model near where the player would hear the scene and the DSP on the microphone is set to ''8 LOUDSPEAKER, ECHO''. — [[User:Dr._Orange|<span style="color: #ffaa00">Dr. Orange</span>]] <sup>[[User_talk:Dr._Orange|talk]] · [[Special:Contributions/Dr._Orange|contributions]]</sup> 09:13, 9 June 2019 (UTC)

Revision as of 09:13, 9 June 2019

Behind The Scenes

When in the BTS section of the game, how do you make the voice sound like it comes from the intercom? In portal beta, the sound of glados sounded like you were still in the test chambers. But in portal, they seem to have edited the sounds to sound like it comes from an intercom.

--Mandrew (talk) 23:41, 8 June 2019 (UTC)

They put a VOX(?) filter on the wav files themselves, no entity setup for it. Loudslappingsounds (talk) 06:55, 9 June 2019 (UTC)
They actually use a env_microphone and info_target setup with one microphone and one speaker target for every scene. The target is placed at a speaker model near where the player would hear the scene and the DSP on the microphone is set to 8 LOUDSPEAKER, ECHO. — Dr. Orange talk · contributions 09:13, 9 June 2019 (UTC)