Talk:Creating a Material

From Valve Developer Community
Revision as of 05:18, 5 July 2005 by Tantoedge (talk | contribs)
Jump to: navigation, search

Multiple Skins on a Single Model Half-Life 2

Creating multiple skins under one model requires the $texturegroup definition in your .qc file following the body.

It must follow the $body definition or else the .qc will simply not compile.

$body studio "models/test/test.smd"

$texturegroup skinfamilies { { "test1.vtf" } { "test2.vtf" } }

Your textures can be named anything you wish as long as you've referenced them correctly in the .qc

This information was researched from the Valve Editing Resource Centre forums.