Difference between revisions of "Talk:Creating a Material"
From Valve Developer Community
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[[Category:Modelling]][[Category:Textures]] | [[Category:Modelling]][[Category:Textures]] | ||
− | ==Multiple Skins on a Single Model | + | =={{HL2}} Multiple Skins on a Single Model== |
Creating multiple skins under one model requires the $texturegroup definition in your .qc file following the body. | Creating multiple skins under one model requires the $texturegroup definition in your .qc file following the body. | ||
Revision as of 12:18, 5 July 2005
Multiple Skins on a Single Model
Creating multiple skins under one model requires the $texturegroup definition in your .qc file following the body.
It must follow the $body definition or else the .qc will simply not compile.
$body studio "models/test/test.smd"
$texturegroup skinfamilies { { "test1.vtf" } { "test2.vtf" } }
Your textures can be named anything you wish as long as you've referenced them correctly in the .qc
This information was researched from the Valve Editing Resource Centre forums.