Talk:Counter-Strike: Source Level Creation
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This talk page is for discussion related to the article Counter-Strike: Source Level Creation itself. If you have a development question, please ask it in the Help Desk page itself, under Pending Questions. Any development questions asked on this page will be moved there.
This seems like it's meant for people new to CS editing, so I removed the list of extra entities, many of which don't even make any sense for using in CS. They could be put into a new page, but shouldn't be here. It would just confuse people. --IanL 01:58, 9 Aug 2005 (PDT)
Why was part of the page changed to japanese/chinese? I thought you needed to create a special page for it, or is the user that did it not aware of what he did? Solokiller 08:16, 8 Jun 2007 (PDT)
Not entirely sure where to ask this, but here goes:
I've been doing some brainstorming lately, had an idea that I want to test out on Counter Strike: Source, in Hammer.
Motion sensing lights. I've been examing lighting in CSS, and I've been attempting to make a motion sensing light that turns on when a player runs over a trigger, which would be set in the ground, and have a certain radius, based on where the light object is facing. But it's stumping me. Nothing I do seems to work. What I've been trying to do is make a very dark level, with minimal lighting that is on when the game starts, but during the game, players can trip the motion sensing lights, and the lights (spotlights in my map) would flicker on, giving away the players position.
Any ideas on how to make this work? Any input would be greatly appreciated. Daedryon 22:18, 10 February 2010 (UTC)