Difference between revisions of "Talk:Conveyor (Portal 2)"

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(I though you might answer me if there was a decompiled conveyor belt that I couldn't reverse engineer... Have fun!)
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--[[User:Mr.p.kiwi|Mr.p.kiwi]] 06:08, 29 July 2011 (PDT)
 
--[[User:Mr.p.kiwi|Mr.p.kiwi]] 06:08, 29 July 2011 (PDT)
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I'd assume that the turrets are simply an entity template spawner at one end of the belt, though I suppose parenting it to a func_movelinear might make it a bit more stable.
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--[[User:Bailinbone15|Bailinbone15]] 20:16, 13 August 2011 (PDT)

Revision as of 03:16, 14 August 2011

there are much more complex conveyor belts in portal:

  • Gel can move on the steps (sp_a4_final3[1])
  • Props keep coming on the conveyor, like turrets that shoot you (when running from GLaDOS bts)

How do you make these?

The link is for the decompiled sp_a4_final3 level, it's not perfect, but that's the best I could get without asking Valve to hand me the original thing over...

--Mr.p.kiwi 06:08, 29 July 2011 (PDT)

I'd assume that the turrets are simply an entity template spawner at one end of the belt, though I suppose parenting it to a func_movelinear might make it a bit more stable. --Bailinbone15 20:16, 13 August 2011 (PDT)