Talk:Configuring the Source SDK for Dreamball

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Revision as of 11:59, 17 September 2009 by Font38 (talk | contribs)

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I'm am having an SDK problem relating to this game. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the map sdk_checkpoints.vmf, the red and blue dev textures show up as black in the game. The ball shows up black when I testrun this map as well. Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :(

Update:
I finally figured out the problem after wasting all night on it. lol. It has to do with the compile manager program I'm using. It wasn't using the "-game" commandline argument to tell the compile tools the game dir. So the compile tools couldn't find any of DreamBall's custom textures.
--Font38 05:14, 17 September 2009 (UTC)