Talk:Configuring the Source SDK for Dreamball

From Valve Developer Community
Revision as of 06:29, 17 September 2009 by Font38 (talk | contribs)

Jump to: navigation, search

I'm am having an SDK problem relating to this game. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the map sdk_checkpoints.vmf, the red and blue dev textures show up as black in the game. The ball shows up black when I testrun this map as well. Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :(

I finally figured out the problem, so I'll just post the solution here in case anyone else finds themselves in a similar situation. I am running the compile tools outside of Hammer from another program. I had steam make a desktop shortcut for DreamBall, so I could look at its properties to see how to launch the game. I copied the command line arguments from that shortcut into the setting in the compile manager program that tells it how to launch this particular game. This was the problem. The shortcut that Steam made launched the game like this:

"-gameidlaunch 11957139809064976602 -game "f:\games\steam\SteamApps\SourceMods\Dreamball"

I tried compiling in Hammer and observed that Hammer launches the game like this:

"-applaunch 218 -game "f:\games\steam\SteamApps\SourceMods\Dreamball"

So I went into that compile manager program I'm using and changed the setting to make it launch using the -applaunch approach above instead of the -gameidlaunch approach. And with that, the textures are now showing up properly in the game. I'm not sure why the first launch method shown above causes this problem, but it does.
--Font38 05:14, 17 September 2009 (UTC)