Talk:Configuring the Source SDK for Dreamball

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Revision as of 05:27, 17 September 2009 by Font38 (talk | contribs)

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Either something is screwed up that I can't find, or the SDK configuration you list on this page is messed up. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the sdk_checkpoints.vmf map, your custom dev textures show up as black in the game. The ball shows up black when I test my map as well. Only the skybox and the brush with the hl2 orange dev texture are not black. The problem is originating in the compile process, because VBSP.exe is giving errors that it can't find a few textures. So it appears that the compile tools can't see the textures in the Dreamball\Materials\ folder for some reason. These textures show up fine in Hammer though. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :(
--Font38 05:14, 17 September 2009 (UTC)