# Difference between revisions of "Talk:Configuring the Source SDK for Dreamball"

I'm am having an SDK problem relating to this game. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the map sdk_checkpoints.vmf, the red and blue dev textures show up as black in the game. The ball shows up black when I testrun this map as well. Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :(

I am running the compile tools outside of hammer. I've always compiled this way, but it seems VBSP.exe is just being stupid. If I compile the map from within Hammer, VBSP.exe works fine. So either I'm doing something wrong, or Valve broke something. Anyway, here's the compile code:

``` CD /D F:\games\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin ```

```VBSP.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\USERNAME\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf" VVIS.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\USERNAME\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf" VRAD.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\USERNAME\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf" ```

EDIT (09/19/2009 6:22pm):
I was finally able to solve this problem with a little help from the steam forums. I'll post the solution here so it might just help someone else. Ok, so the problem was that the working directory was set wrong. When compiling outside of Hammer, it seems that you need to set the working directory to the first \bin folder in the \sourcesdk folder. So to fix the code shown above, you would change it like this:

``` CD /D F:\games\steam\steamapps\USERNAME\sourcesdk\bin ```

```f:\games\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\VBSP.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\USERNAME\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf" f:\games\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\VVIS.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\USERNAME\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf" f:\games\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\VRAD.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\USERNAME\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf" ```

In the code above, the first line sets the working directory to the first \bin folder in the \sourcesdk folder. Then the next 3 lines run the compile tools explicitly by adding the compile tools' path before the .exe filename. With these changes, VBSP.exe now works correctly in my batch compile. I'm using a batch compiler program which automatically generates the batch file and runs it. I have since modified the program so that the automatically generated batch file has these changes, so the batch compile is now working properly.  :)
--Font38 05:14, 17 September 2009 (UTC)