Difference between revisions of "Talk:Configuring the Source SDK for Dreamball"

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I'm am having an SDK problem relating to this game.  I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game.  For example, in the map '''sdk_checkpoints.vmf''', the red and blue dev textures show up as black in the game.  The ball shows up black when I testrun this map as well.  Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is?  I wanted to play with mapping for this, but I can't seem to solve this problem :(   
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I'm am having an SDK problem relating to this game.  I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game.  For example, in the map '''sdk_checkpoints.vmf''', the red and blue dev textures show up as black in the game.  The ball shows up black when I testrun this map as well.  Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is?  I wanted to play with mapping for this, but I can't seem to solve this problem :(  <br><br>
<br><br>'''Update:'''<br>
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I am running the compile tools outside of hammer.  I've always compiled this way, but VBSP.exe is just being stupid.  If I compile the map from within Hammer, VBSP.exe works fine.  So either I'm doing something wrong, or Valve managed to break something again...  Here's the compile code:<br><br>
It appears to be a bug in VBSP or something. It complains it can't find a couple tools textures too, like the tools/skybox texture.<br>--[[User:Font38|Font38]] 05:14, 17 September 2009 (UTC)
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<code>
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CD /D F:\games\steam\steamapps\megafont\sourcesdk\bin\orangebox\bin<br>
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VBSP.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"<br>
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VVIS.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"<br>
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VRAD.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"<br>
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</code>
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<br>--[[User:Font38|Font38]] 05:14, 17 September 2009 (UTC)

Revision as of 00:32, 19 September 2009

I'm am having an SDK problem relating to this game. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the map sdk_checkpoints.vmf, the red and blue dev textures show up as black in the game. The ball shows up black when I testrun this map as well. Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :(

I am running the compile tools outside of hammer. I've always compiled this way, but VBSP.exe is just being stupid. If I compile the map from within Hammer, VBSP.exe works fine. So either I'm doing something wrong, or Valve managed to break something again... Here's the compile code:

CD /D F:\games\steam\steamapps\megafont\sourcesdk\bin\orangebox\bin

VBSP.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"
VVIS.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"
VRAD.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"

--Font38 05:14, 17 September 2009 (UTC)