Difference between revisions of "Talk:CollisionProperty"

From Valve Developer Community
Jump to: navigation, search
(bump)
m
 
Line 3: Line 3:
  
 
* ''By default the surrounding bounds are computed as a box that surrounds the collision hull. If the collision hull is smaller than the hitboxes, the surrounding bounds must be enlarged to guarantee a proper hitbox test. It can be customized by calling: ...''
 
* ''By default the surrounding bounds are computed as a box that surrounds the collision hull. If the collision hull is smaller than the hitboxes, the surrounding bounds must be enlarged to guarantee a proper hitbox test. It can be customized by calling: ...''
: Are the "Surrounding Bounds", "Bounding Box" and "Collision Hull" the same thing (see [[Talk:$bbox]]) ? --[[User:Beeswax|Beeswax]] 08:53, 29 Apr 2008 (PDT)
+
: Are the "Surrounding Bounds", "Bounding Box", "Movement Hull" and "Collision Hull" the same thing (see [[Talk:$bbox]]) ? --[[User:Beeswax|Beeswax]] 20:06, 12 May 2008 (PDT)

Latest revision as of 03:06, 13 May 2008

  • Entities that use VPhysics also have a IPhysicsObject which provides additional collision properties related to vphysics simulation.
Am I right in thinking that IPhysicsObject specifies the collisionmodel.phy ? is that too simplistic? can it refer to anything else ? --Beeswax 10:00, 16 Apr 2008 (PDT)
  • By default the surrounding bounds are computed as a box that surrounds the collision hull. If the collision hull is smaller than the hitboxes, the surrounding bounds must be enlarged to guarantee a proper hitbox test. It can be customized by calling: ...
Are the "Surrounding Bounds", "Bounding Box", "Movement Hull" and "Collision Hull" the same thing (see Talk:$bbox) ? --Beeswax 20:06, 12 May 2008 (PDT)