Difference between revisions of "Talk:CBaseFlex"

From Valve Developer Community
Jump to: navigation, search
m (Changing the bandwidth needed?)
 
(7 intermediate revisions by 2 users not shown)
Line 6: Line 6:
 
== Changing the bandwidth needed? ==
 
== Changing the bandwidth needed? ==
 
Where should you change it in this class?
 
Where should you change it in this class?
 +
:You don't want to do that.. Unless you don't want flex at NPCs, which would be weird. --[[User:Dutchmega|dutchmega]] 13:07, 7 Aug 2006 (PDT)
 +
::Since the latest update there's clientside flex-support. Which basicly means.. no bandwidth for this class. --[[User:Dutchmega|dutchmega]] 10:38, 17 Sep 2006 (PDT)
 +
:::Would be interested in knowing more. We using player models with flex controllers for facial animation in our MP mod so if theres a penalty in doing this I'd like to know more abou this client-side feature. --[[User:Wunderboy|Wunderboy]] 12:08, 17 Sep 2006 (PDT)
 +
::::Let me rephrase that... "// Note we can't totally disabled flexweights transmission since some things like blink and eye tracking are still done by the server". It's still send but in my code it isn't anymore :P --[[User:Dutchmega|dutchmega]] 12:17, 17 Sep 2006
 +
(PDT)
 +
:::::Oh ok. So this was an improvment made automatically and it doesn't require anything changing except making sure we're using the latest code base? --[[User:Wunderboy|Wunderboy]] 12:18, 17 Sep 2006 (PDT)
 +
::No.. You need to modify the current code. The data is still send... Take a look in baseflex.cpp --[[User:Dutchmega|dutchmega]] 12:22, 17 Sep 2006 (PDT)

Latest revision as of 22:22, 17 September 2006

What does it do?

Who can explain to me what this class does? :) -- dutchmega

It manages models with flexcontrollers—ts2do 19:00, 20 Apr 2006 (PDT)

Changing the bandwidth needed?

Where should you change it in this class?

You don't want to do that.. Unless you don't want flex at NPCs, which would be weird. --dutchmega 13:07, 7 Aug 2006 (PDT)
Since the latest update there's clientside flex-support. Which basicly means.. no bandwidth for this class. --dutchmega 10:38, 17 Sep 2006 (PDT)
Would be interested in knowing more. We using player models with flex controllers for facial animation in our MP mod so if theres a penalty in doing this I'd like to know more abou this client-side feature. --Wunderboy 12:08, 17 Sep 2006 (PDT)
Let me rephrase that... "// Note we can't totally disabled flexweights transmission since some things like blink and eye tracking are still done by the server". It's still send but in my code it isn't anymore :P --dutchmega 12:17, 17 Sep 2006

(PDT)

Oh ok. So this was an improvment made automatically and it doesn't require anything changing except making sure we're using the latest code base? --Wunderboy 12:18, 17 Sep 2006 (PDT)
No.. You need to modify the current code. The data is still send... Take a look in baseflex.cpp --dutchmega 12:22, 17 Sep 2006 (PDT)